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EF2 Walkthrough: Mission 4 Level 1 :: Totally Elite Force
 

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Elite Force PS2 review

Mission 4: Attrexian station - Level 1

You have arrived in the Attrexian space station, your mission is to find the USS Dallas crew and to rescue any Attrexians.

Tip on killing exomorphs

There are of course, many ways to destroy exomorphs. Here's my strategy: I normally use the Federation Assualt Rifle to kill exomorphs. Several rules of thumb are:

  • Range matters, the further away you shoot, the less powerful the shot.
  • Always aim for their heads
  • Use normal fire when they are close
  • Only use alt-fire when they are further away, or else you might do yourself a lot of damage.
  • When they're in a group, use alt and try to hit in the centre of the group to take them all out.
  • Don't let them get near you, keep jumping around!
  • Use the terrain to your advantage, there's a lot of breakable material around the map. Eg, the canisters near crates and suspended on the ceiling on the first area.

Your starting point seems relatively peaceful...

"Security breach..." uh-oh, here comes the monsters rushing in.

After you have finished, you might want to look around (use your tricorder), then proceed to climb the crates on the right corner of the hanger. There are 3 pipes blowing flames upstairs. You should be able to easily get by them. When you turn the next corner, more monsters will be appearing. Get your weapons out and blast them!

After you eliminate the monsters, you should see a big door and a control panel. Open the door, and you'll arrive in a room with a unconcious attrexian. Continue throught the next door.

In this room, you'll see a mine cart, obviously inactive. Your job will be to activate it!

Proceed to the intersection, you'll probably want to save the poor attrexian on the right corridor. (but not an objective)

After you saved him, he'll mutter something about the fates and help you eliminate some monsters that might come to harass you.

Go through the door at the intersection, you'll find a control room there.

Through, the window, you can see more evil monsters are coming. You should go out and eliminate them. Your friend out there will help you. After that, come back into this room.

Now use your tricorder on a nearby panel.

You will be presented with an easy game of pipes. You need to connect the yellow generator to the yellow node and blue generator to the blue node.

The red things with crosses you need to avoid connecting power (blue and yellow'd pipes) to.

It may be easier to work from the end nodes back.

After that, go back out and activate the mine cart.

You might also want to use the health and weapons recharge nearby.

The mine cart is now activated!

They should've put a signing say:

WARNING: Please refrain from riding on mine cart as it is hazardous to your health

But no harm in trying ;)

After the door way is cleared, you'll have to kill a big monster. Then proceed to the next intersection. Turn left into another corridor, then proceed to the next room.

Kill the monster and climb up the ladder.

You'll find another room with a weeapons recharge terminal, use it then proceed through the next door.

Kill monster, etc

You'll find that there are more monsters in the next room, eliminate them all!

You should use the corridor as shields, eg. hit and run back into the corridors for cover.

After that, go out to the big room and several living Attrexians will greet you.

"Over here..."

The cuddly Attrexians will tell you that they need to get their super-weapon. They also say a lot of other information.

You will need to escort Mr Avak'Stas to their weapons locker. You can see a health bar for him left on your HUD.

Beware of ambushing monsters to your left!

A monster exomorph has crashed through the window, plunging the room into decompression. You should stay put and let the monsters be blown out to space.

Meanwhile, our friend seems to be hanging on, on the brink of being flushed out to space. You'd think with all that weight he would be able hold on no problem...

Your main objective now is to get in the control room on the right and use the control panel to close the hole, and before the air runs out!

The first tech these guys should get after becoming a fed member is emergency forcefields!

After you have the emergency hatch in place, you might want to get health and ammo on the nearby panel.

Then you should see our chubby friend already engaging in combat. Assist him and follow through the corridors.

Follow Avak'Stas to the weapons locker. He will then work on the controls for an extended period of time.

You'll have to fend off the monsters. Keep jumping around and killing them.

Eventually, Avak'Stas manages to open the door, and we go and get their weapon.

The trick of the Attrexian Arc Laucher is to alt-fire a cloud of gas, then normal fire a beam into the gas and it'll make a big explosion.

Finally, all the exomorphs lie in ruins!

If Avak'Stas was killed, then tough luck. It won't, however, fail the mission.

You now have some time to explore around, before heading back to the other Attrexian.

Night vision comes handy in dark places!

On heading back, there were several hostile encounters, but nothing we haven't seen.

Pic - Exomorphs face the consequences of standing in our way!

Happy Ending - if you saved Mr Avak'Stas.

You should now be able to go into the door in front of you, follow through the corridors into an elevator.

 

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