Note: If the beginning of a line is double slashed, that line
will be ignored by the server.
Set the Gametype to 4 for Capture the Flag Mode / 3 for Team Deathmatch / 1 for
Free For all.
set fraglimit. Fraglimit of 0 is default for CTF. Set to 0 for no limit.
set timelimit. Timelimit of 30 is default for CTF. Set to 0 for no limit.
set flag capture limit before level changes. Set to 0 for no limit (Default: 8)
Turn on friendly fire. Friendlyfire off is default for CTF. 1=on 0=off
set Maximum number of players that can connect to your server
sv_hostname "Testing Server"
set host name that shows up in server list when a player searches for a server. Change
it to what ever you want.
g_motd "Welcome to my server"
set message of the day that players see while connecting to the server. Must be set before level loads. Change
to your message of the day preference.
The number of reserved places for private clients
Set Password required from the private clients.
set remote console password used by client. This allows remotely controlling the
server for anyone who knows the rconpassword.
How-To-Use Example: To kick someone named neelix, type:
/rcon kick neelix
note that you only need to type the rconpassword once everytime you connect to
set max allowable rate for a client. 8000 to 10000 recommended. Max: 25000 (Default: 0)
This stops a fast client from hogging all the bandwidth from your server.
Pure Server: turn on/off pak cheat check. 1=on, 0=off (Default: 1)
add up to 4 additional master servers to report to, there are currently only one
master server, so just leave this as is.
set d1 "map ctf_spyglass ; set nextmap vstr d2"
set d2 "map ctf_thebunker ; set nextmap vstr d3"
set d3 "map noreturn ; set nextmap vstr d4"
set d4 "map ctf_space ; set nextmap vstr d5"
set d5 "map ctf_canyon ; set nextmap vstr d1"
Set map selection, cycle order.
Just change the map names to your liking. To add another map to the cycle,
change line 5 to this:
set d5 "map ctf_canyon ; set nextmap vstr d6"
and add this new line
set d6 "map ctf_kln1 ; set nextmap vstr d1"
This command starts the first map which, in this example, is ctf_spyglass.
if you want to start from the second map, you would put: vstr d2
Sets weapon respawn times in seconds. May need to decrease for large number of clients. (Default: 5).
In this example, weapons respawn 1 second after they have been collected.
Make weapons respawn faster with a lot of players. 1=on, 0=off (Default: 1)
set voting. 1=on, 0=off (Default: 1)
How-To-Use Example: To call a vote to change the map to ctf_voy1 type: /callvote
Players can press F1 to vote yes and F2 to vote no.
Set power multiples for quad (Quantum Weapon Enhancer) damage (Default: 3)
set if you want a map_restart. 1=on, 0=off (Default: 1)
This allows players to warm up and wait for the slower players to connect.
set time in seconds until map_restart (the warm up ends).
Remember to delete the // if you want to use it.
set holodeck doors. 1=on, 0=off (Default: 1)
set time in seconds intermission can last. Intermissions are when the game
displays the ranks of the players after a game has finished.
set time you get to beam into holodeck before you can be hit
force model groups, game will change the player's model to one from the defined group. (default : none)
valid teams are: borg, starfleet, hazardteam, klingons, romulans
For red team
For blue team
addbot tuvok 5 red 100
addbot gowron 5 blue 100
these add bots to the game.
addbot tuvok 5 red 100 means that it will add a bot "tuvok" to the
game with level 5 skill on red team. the 100 means the bot will act like a
person with 100 ping.